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Game Monetization Designer

Job Functions:
Employment Types:
USD per year
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The person we’re looking for: You have deep experience in designing for spending players in free-to-play games.

You think both downward from the UX of a player who has fun spending money in game systems, and upward from game systems to help them accommodate more, and more fun, spending.

You have:

A world-class sense of why people spend money on free-to-play games. Your work isn’t just copying techniques you’ve seen elsewhere; you start by understanding the psychological motivations to spend that are present in a particular game.

A rigorous attitude toward testing. You view the players flowing through a game each day a resource, to be spent as efficiently as you can on monetization tests.

Experience working directly with systems, progression, and economy designers, to make sure the experience of payers can exists smoothly alongside the experience of non-payers.

A strong sense for the dynamics of a game economy as a whole, including inflation, content burnout, and the effect of player-to-player systems such as trading and gifting.

The ability to communicate your plans and findings clearly, both to audiences who are experts in game monetization and audiences that are not.

No previous experience with Roblox is required; we expect most applicants to have none!

Who are we? Playmake is dedicated to making the best games on Roblox.

Our mission is to learn, better than anyone else, what this emerging audience wants. The best games in this new world – uniquely 3D, multiplayer, and casual – are just waiting to be discovered.

We’re growing fast. Around 3.5 million players a month play our games; we more than tripled our playerbase in the past 12 months.

We decentralize decision-making as much as possible, giving individual team members latitude to prioritize, design, and implement their own projects.

We are fully remote, with team members on 4 continents. You can work from anywhere with an Internet connection.

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